TitaniumGL (OpenGL to D3D wrapper/driver)


Geri

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Debian Linux
Let me introduce TitaniumGL, which will might come in hand for people who wish to run win11 on older graphics cards, and having no opengl support on their system.

TitaniumGL is a 64 and 32 bit OpenGL driver (/implementation) which on Windows acts as an OpenGL to D3D9 wrapper. With the help of TitaniumGL, games using OpenGL (up to 1.4) can be used on computers with no OpenGL drivers. If no hardware 3D acceleration is present on the system, TitaniumGL uses its built-in software renderer as backup.

tuckart7.jpg


Screenshot: tuxkart running with TitaniumGL

TitaniumGL features:

Supported geometry types and pipelines:

-Triangles
-Quads
-Triangle strip
-Triangle fan
-Quad strip
-Polygons
-Wireframe (limited)
-Points (limited)
-Lines (limited)
-Immediate mode (glvertex3f)
-Vertex array
-Compiled (Compressed) vertex array
-Element array
-Vertex Buffer Object (VBO)


Supported coloring and lighting features:

-Colors
-Normal vectors
-16, 24 and 32 bit texturing
-Multitexturing
-4 texturing units (TMU)
-Materials (limited)
-Ambient, diffuse and specular lighting (limited)
-Lights up to 8 light source (limited)
-Blending and alpha blending


Supported frame buffer features:

-Antialiasing
-True color frame buffer
-Z buffer
-Perspective correction
-Low level pixel drawing operations
-Direct frame buffer access


Supported technical features:

-Multirheading up to 32 CPU cores
-Hardware transforming (partially)
-Small file-size
-Direct3D rendering (under Windows)
-Automatic software-rendering fallback
-Command batching

Free for personal or commercial use.

Get TitaniumGL: TitaniumGL
 
Windows Build/Version
Windows 11

My Computer

System One

  • OS
    Debian Linux
    Computer type
    PC/Desktop
2024/12/21

Regular bugfix release
-Fixed a bug with AMD GCN based graphics cards, causing far objects to be hidden from the screen.
-Fixed the slowdown on computers with more than 8 cores.
-Fixed some graphics glitches in Quake2.
-glGet now can read the current color.
-Fixed a missing texture format when using unsigned short.
-Fixed some rounding bugs when using non-floating point colors in some cases.
-Enabled GL_SGIS_multitexture extension when using the D3D mode.
 

My Computer

System One

  • OS
    Debian Linux
    Computer type
    PC/Desktop
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